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Number of items: 59.

A

Ament, M and Cox, AL and Blandford, A and Brumby, DP (2010) Working memory load affects device-specific but not task-specific error rates. In: Ohlsson, S and Catrambone, R, (eds.) Proceedings of the 32nd annual conference of the cognitive science society. (pp. 91 - 96). Cognitive Science Society: Austin, TX.

Appiah, K and Hunter, A and Dickinson, P and Meng, H (2010) Accelerated hardware video object segmentation: From foreground detection to connected components labelling. Computer Vision and Image Understanding , 114 , Article 11. 10.1016/j.cviu.2010.03.021.

Appiah, K and Hunter, A and Dickinson, P and Meng, H (2010) Binary object recognition system on FPGA with bSOM. In: Büchner, T and Sridhar, R and Marshall, A and Schuhmann, N, (eds.) SoCC. (pp. 254 - 259). IEEE

Appiah, K and Meng, H and Hunter, A and Dickinson, P (2010) Binary histogram based split/merge object detection using FPGAs. In: Proceedings of CVPR 2010(The Sixth IEEE Embedded Computer Vision Workshop). (pp. 45 - 52).

Attfield, S and Blandford, A and Makri, S (2010) Social and interactional practices for disseminating current awareness information in an organisational setting. INFORM PROCESS MANAG , 46 (6) 632 - 645. 10.1016/j.ipm.2009.10.003.

Aung, MSH and Goulermas, JY and Hamdy, S and Power, M (2010) Spatiotemporal Visualizations for the Measurement of Oropharyngeal Transit Time From Videofluoroscopy. IEEE T BIO-MED ENG , 57 (2) 432 - 441. 10.1109/TBME.2009.2019828.

Aung, MSH and Goulermas, JY and Stanschus, S and Hamdy, S and Power, M (2010) Automated anatomical demarcation using an active shape model for videofluoroscopic analysis in swallowing. MED ENG PHYS , 32 (10) 1170 - 1179. 10.1016/j.medengphy.2010.08.008.

B

Back, J and Brumby, DP and Cox, AL (2010) Locked-out: Investigating the effectiveness of system lockouts to reduce errors in routine tasks. In: Conference on Human Factors in Computing Systems - Proceedings. (pp. 3775 - 3780).

Benedyk, R (2010) University students' views of the design and use of their study environments. In: Contemporary ergonomics 2010. Taylor and Francis: London.

Bianchi-Berthouze, N (2010) Does body movement affect the player engagement experience? In: (Proceedings) International Conference on Kansei Engineering and Emotion Research. (pp. 1953 - 1963).

Bianchi-Berthouze, N (2010) Does body movement affect the player engagement experience? In: Bouchard, C and Levy, P and Yamanaka, T and Aussot, A, (eds.) (Proceedings) International Conference on Kansei Engineering and Emotion Research. (pp. 1953 - 1963). ENSAM: Paris.

Blandford, A and Attfield, S (2010) Interacting with Information. Synthesis Lectures. Morgan & Claypool

Blandford, A and Buchanan, G and Curzon, P and Furniss, D and Thimbleby, H (2010) Who’s looking? Invisible problems with interactive medical devices. In: Proceedings of the First International Workshop on Interactive Systems in Healthcare. (pp. 9 - 12). ACM Special Interest Group on Computer-Human Interaction: US.

Brumby, DP and Del Rosario, N and Janssen, CP (2010) When to switch? Understanding how performance tradeoffs shape dual-task strategy. Presented at: 32nd Annual Conference of the Cognitive Science Society, Portland, OR.

Brumby, DP and del Rosario, N and Janssen, CP (2010) When to switch? understanding how performance tradeoffs shape dual-task strategy. In: Salvucci, DD and Gunzelmann, G, (eds.) Proceedings of the 10th international conference on cognitive modeling. (pp. 19 - 24). Drexel University: Philadelphia, PA.

C

Cox, AL and Brumby, DP and Back, J (2010) Workshop on understanding, predicting and mitigating error in routine procedural tasks. In: Ohlsson, S and Catrambone, R, (eds.) Proceedings of the 32nd annual conference of the cognitive science society.

F

Furniss, D and Back, J and Blandford, A (2010) Resilience in Emergency Medical Dispatch: Big R and little r. In: Proc. Workshop on Interactive Systems in Healthcare.

Furniss, D and Back, J and Blandford, A (2010) Resilience in Emergency Medical Dispatch: Big R and little r. In: (Proceedings) Interactive Systems in Healthcare (CHI 2010).

Furniss, D and Blandford, A (2010) DiCoT Modeling: From Analysis to Design. In: (Proceedings) CHI 2010 workshop: ‘Contextual Analysis and Design’.

G

Gámez, EHC and Cairns, PA and Cox, AL (2010) Assessing the Core Elements of the Gaming Experience. In: Bernhaupt, R, (ed.) Evaluating User Experience in Games. (47 - 71). Springer

Gámez, EHC and Cairns, PA and Gow, J and Back, J and Capstick, E (2010) Video games as research instruments. In: Mynatt, ED and Schoner, D and Fitzpatrick, G and Hudson, SE and Edwards, WK and Rodden, T, (eds.) CHI Extended Abstracts. (pp. 4493 - 4496). ACM

Gonsalves, T and Bianchi-Berthouze, N (2010) El projecte camaleo: una investigacio d'art i ciencia sobre el scontagi emocional. In: Certesa Simulada: Noves fronteres de la ciencia, l'art i el pensament. (35 - 55). Ara Llibres s.c.c.l.: Barcelona.

H

Hahn, U and Prat-Sala, M and Pothos, EM and Brumby, DP (2010) Exemplar similarity and rule application. COGNITION , 114 (1) 1 - 18. 10.1016/j.cognition.2009.08.011.

Hazlewood, W and Dalton, NS and Marshall, P and Rogers, Y and Hertrich, S (2010) Bricolage and consultation: a case study to inform the development of large-scale prototypes for HCI research. In: (Proceedings) Designing Interactive Systems (DIS ’10). (pp. 380 - 389). ACM

Hiltz, K and Back, J and Blandford, A (2010) The roles of conceptual device models and user goals in avoiding device initialization errors. Interacting with Computers , 22 (5) 363 - 374. 10.1016/j.intcom.2010.01.001.
An open access version is available from UCL Discovery
file

I

Iacobini, M and Gonsalves, T and Bianchi-Berthouze, N and Frith, C (2010) Emotional contagion in interactive art. In: (Proceedings) Conference on Kansei Engineering and Emotion Research. (pp. 1975 - 1984).

Iacobini, M and Gonsalves, T and Bianchi-Berthouze, N and Frith, C (2010) Emotional contagion in interactive art. In: Bouchard, C and Aoussat, A and Levy, P, (eds.) (Proceedings) Conference on Kansei Engineering and Emotion Research. (pp. 1975 - 1984). ENSAM: Paris.

J

Janssen, CP and Brumby, DP (2010) Strategic Adaptation to Performance Objectives in a Dual-Task Setting. COGNITIVE SCI , 34 (8) 1548 - 1560. 10.1111/j.1551-6709.2010.01124.x.

Janssen, CP and Brumby, DP and Dowell, J and Chater, N (2010) A cognitively bounded rational analysis model of dual-task performance trade-offs. In: Salvucci, DD and Gunzelmann, G, (eds.) Proceedings of the 10th international conference on cognitive modeling. (pp. 103 - 108). Drexel University: Philadelphia, PA.

Janssen, CP and Brumby, DP and Garnett, R (2010) Natural break points: Utilizing motor cues when multitasking. In: Proceedings of the Human Factors and Ergonomics Society. (pp. 482 - 486).

Janssen, CP and Young, RM and Ament, MGA and Back, J and Brumby, DP and Cox, AL and Grace, J (2010) Cognitive modelling at the UCL Interaction Centre. UNSPECIFIED

Jennett, C.I. (2010) Is game immersion just another form of selective attention? An empirical investigation of real world dissociation in computer game immersion. Doctoral thesis, UCL (University College London).
An open access version is available from UCL Discovery
file

Joiner, R and Iacovides, J and Owen, M and Gavin, C and Clibbery, S and Darling, J and Drew, B (2010) Digital games, gender and learning in engineering: do females benefit as much as males? Journal of Science Education and Technology , 20 (2) 178 - 185.

Jones, G and Berthouze, N and Bielski, R and Julier, S (2010) Towards a situated, multimodal interface for multiple UAV control. In: Proceedings - IEEE International Conference on Robotics and Automation. (pp. 1739 - 1744).

K

Kern, D and Marshall, P and Schmidt, A (2010) Gazemarks - gaze-based visual placeholders to ease attention switching. In: (Proceedings) ACM CHI Conference on Human Factors in Computing Systems (CHI 2010). (pp. 2093 - 2102). ACM

Ki, J and Bouchard, C and Bianchi-Berthouze, N and Aoussat, A (2010) Measuring Semantic and Emotional Responses to Bio-inspired Design. In: (Proceedings) International Conference on Design Creativity. (pp. 131 - 138). Springer-Verlag: London.

Kleinsmith, A and Bianchi-Berthouze, N (2010) Modelling Non-Acted Affective Posture in a Video Game Scenario. In: (Proceedings) International Conference on Kansei Engineering and Emotion Research. (pp. 1964 - 1974).

Kleinsmith, A and Bianchi-Berthouze, N (2010) Modelling Non-Acted Affective Posture in a Video Game Scenario. In: Bouchard, C and Aoussat, A and Levy, P and Yamanaka, T, (eds.) (Proceedings) International Conference on Kansei Engineering and Emotion Research. (pp. 1964 - 1974). ENSAM: Paris.

Kleinsmith, A.L. (2010) Grounding affect recognition on a low-level description of body posture. Doctoral thesis, UCL (University College London).

L

Larsson, P and Väljamäe, A and Västfjäll, D and Tajadura-Jiménez, A and Kleiner, M (2010) Auditory-induced presence in mixed reality environments and related technology. In: Dubois, E and Nigay, L and Gray, P, (eds.) The engineering of Mixed Reality Systems. Springer

Lim, SL and Quercia, D and Finkelstein, A (2010) StakeNet: Using social networks to analyse the stakeholders of large-scale software projects. Proceedings - International Conference on Software Engineering , 1 295 - 304.

Lim, SL and Quercia, D and Finkelstein, A (2010) StakeSource: Harnessing the power of crowdsourcing and social networks in stakeholder analysis. Proceedings - International Conference on Software Engineering , 2 239 - 242.

Lim, SL and Quercia, D and Finkelstein, A (2010) StakeNet: using social networks to analyse the stakeholders of large-scale software projects. In: Kramer, J and Bishop, J and Devanbu, PT and Uchitel, S, (eds.) ICSE (1). (pp. 295 - 304). ACM

Lim, SL and Quercia, D and Finkelstein, A (2010) StakeSource: harnessing the power of crowdsourcing and social networks in stakeholder analysis. In: Kramer, J and Bishop, J and Devanbu, PT and Uchitel, S, (eds.) ICSE (2). (pp. 239 - 242). ACM

M

Makri, S and Blandford, A and Cox, AL (2010) This is what I’m doing and why: Reflections on a think-aloud study of digital library users’ information behaviour. In: JCDL '10: Digital Libraries - 10 years past, 10 years forward, a 2020 vision: June 21-15, 2010, Gold Coast, Australia. (pp. 349 - 352). ACM Press: New York, US.
An open access version is available from UCL Discovery
file

Makri, S and Warwick, C (2010) Information for Inspiration: Understanding Architects' Information Seeking and Use Behaviors to Inform Design. J AM SOC INF SCI TEC , 61 (9) 1745 - 1770. 10.1002/asi.21338.

Marshall, P and Cheng, PCH and Luckin, R (2010) Tangibles in the balance: a discovery-learning task with physical or graphical materials. In: (Proceedings) Tangible, Embedded and Embodied Interaction (TEI ’10). (pp. 153 - 160). ACM

Meng, H and Appiah, K and Yue, S and Hunter, A and Hobden, M and Priestley, N and Hobden, P and Pettit, C (2010) A modified model for the Lobula Giant Movement Detector and its FPGA implementation. Computer Vision and Image Understanding , 114 , Article 11. 10.1016/j.cviu.2010.03.017.

Mu, TT and Pataky, TC and Findlow, AH and Aung, MSH and Goulermas, JY (2010) Automated Nonlinear Feature Generation and Classification of Foot Pressure Lesions. IEEE T INF TECHNOL B , 14 (2) 418 - 424. 10.1109/TITB.2009.2028338.

Muller, F and Berthouze, N (2010) Evaluating Exertion Games Experiences from Investigating Movement-Based Games. In: Bernhaupt, R, (ed.) Evaluating User Experiences in Games: Concepts and Methods. (187 - 207). Springer: London.

P

Pontis, S (2010) De Intuición a Teoría. Caso de Estudio: El Mapa Diagramático del Metro de Londres. Quadra. Revista de diseño y comunicación visual , 5 25 - 34.

Pontis, S (2010) Para Qué Sirve Investigar en Diseño. [Digital scholarly resource]. http://foroalfa.org/es/articulo/237/Para_que_sirve_investigar_en_diseno

R

Rogers, Y and Hazlewood, W and Marshall, P and Dalton, NS and Hertrich, S (2010) Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change? In: (Proceedings) Ubicomp 2010. (pp. 261 - 270). ACM

T

Tajadura-Jiménez, A and Larsson, P and Väljamäe, A and Västfjäll, D and Kleiner, M (2010) When room size matters: acoustic influences on emotional responses to sounds. Emotion , 10 (3) 416 - 422. 10.1037/a0018423.

Tajadura-Jiménez, A and Väljamäe, A and Asutay, E and Västfjäll, D (2010) Embodied auditory perception: the emotional impact of approaching and receding sound sources. Emotion , 10 (2) 216 - 229. 10.1037/a0018422.

Tajadura-Jiménez, A and Väljamäe, A and Kitagawa, N and Ho, H-N (2010) Whole-body vibration influences on sound localization in the median plane. Proceedings of the Institution of Mechanical Engineers, Part D: Journal of Automobile Engineering , 224 (10) 1311 - 1320.

Tarling, KA and Brumby, DP (2010) Density guides visual search: Sparse groups are first even when slower. In: Proceedings of the Human Factors and Ergonomics Society. (pp. 1311 - 1315).

V

Vincent, C (2010) Mind the gap: what interactive medical device manufacturers need. Interfaces , 84 14 - 15.
An open access version is available from UCL Discovery
file

Vincent, CJ and Gobet, F and Parkei, A and Derrington, AM (2010) The L/M-opponent channel provides a distinct and time-dependent contribution towards visual recognition. PERCEPTION , 39 (9) 1185 - 1198. 10.1068/p6476.
An open access version is available from UCL Discovery
file

This list was generated on Sat May 25 01:12:09 2013 BST.